Speaking of weapons, you’ll be able to use the Nintendo Switch’s gyro controls to aim long-range weapons like the Bow, Light Bowgun, and Heavy Bowgun. Rise won’t feature new weapons this time around, but all of the 14 weapons found in the main series will make their return with this entry. This companion also focuses on offense more so than the Palico, giving you a well-rounded team of allies to help you during battle. Joining the beloved Palico is the new Palamute companion, which allows you to ride it around the stage to get from place to place faster. From our experience with the demo, this feature makes it super simple to get around the stages quickly. One of the other new additions is the Wirebug, which serves somewhat as a grappling hook that allows you to zip around with ease. Again, this feature allows you to wrangle a dragon to ride and steer it away (or toward) danger. The main new mechanic is the implementation of Wyvern Riding, which was covered in one of the game’s recent trailers. Each stage is often divided into a dozen or so areas, and in previous entries, each one was separated by a loading screen - so fans are pleased that won’t be the case with Rise. That mechanic will make its return with Rise, which is excellent news. One of the fan-favorite features introduced with Monster Hunter: World was the seamless transition from area to area - meaning there were no immersion-breaking loading screens. While the gameplay does seem repetitive, the thrill of taking down a gigantic creature - especially with friends - hardly gets old. You then use that set to take down a more difficult monster - and so on. Each creature has a set of resources it drops at random, meaning you might have to grind the same monster over and over before completing your set. Players are encouraged to scavenge for items, explore, and gather the necessary materials to craft armor and weapons. It’s an action RPG at heart, while leaning into humor and daily activities you’d find in a games-as-a-service like Destiny 2 or The Division 2. The moment-to-moment gameplay loop will remain untouched, allowing you to take down gigantic beasts to harvest for resources that help you take down even tougher creatures. In terms of gameplay, Monster Hunter Rise will be a mixture of old and new ideas, borrowing some mechanics from World, while establishing updated mechanics for the Switch iteration. Those who download the demo will be rewarded with the following items in the full game as part of a booster pack: The demo will be available until February 1, 2021. To hold you over, Capcom has released a temporary free demo that you can download on the eShop right now! In it, you can participate in a handful of different hunts, while utilizing each of the game’s 14 weapons. The proper follow-up to Monster Hunter: World is probably in development for PS5 and Xbox Series X right now, while the Switch will get its own dedicated Monster Hunter game. Seeing as how the Monster Hunter series has had a rich history with Nintendo, it’s unlikely Rise will come to other platforms. The last installment that came to the handheld hybrid was Monster Hunter Generations Ultimate, which was originally designed for Nintendo 3DS and was later ported to Switch as an enhanced version. This marks the first entry in the series made specifically for the Nintendo Switch. Monster Hunter Rise is built from the ground up with the Nintendo Switch in mind and will come to that platform exclusively. Monster Hunter Rise will come to Nintendo Switch on March 26, 2021, and will launch across Japan and North America simultaneously. Release dateĬapcom announced the release date during the game’s official reveal in September 2020. It also showed off the new Frost Islands and a slew of monsters like the Goss Harag, Tigrex, and Mizutsune. This mechanic allows hunters to jump on the backs of dragons to steer them into other beasts - or to simply get around easier. The most recent trailer focused on one of the game’s new features: Wyvern Riding. Plus, it gave us a look at the Royal Ludroth, Somnacanth, and Bishaten monsters. Since it’s developed with the Nintendo Switch in mind, it’s fair that its art style differs from what you’d see on a modern console like a PS5 or Xbox Series X.Īfter that, Capcom showed off another trailer during The Game Awards 2020, focusing on the new hub area called Kamura Village and the marshy Flooded Forest. Overall, they do a great job of establishing the game’s art style and character models, which seem to be leaning toward more vibrant colors you’d see in Generations Ultimate, rather than what you’d see in World. Since its official announcement in September 2020, Monster Hunter Rise has gotten a handful of trailers showing off some of its locales, monsters, and gameplay.
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